Match Your Ends. Play Your Angles.

Dominoes Has a Seat at The Den.

Dominoes is a familiar table with a little strategy underneath — simple rules, quiet decisions, and plenty of room for conversation. Whether you're settling in for a relaxed game or grinding out every last pip, there's a set waiting and a chair open next to it.

Come for the game. Stay for the company.

The Basics

One Set. Twenty-Eight Tiles. Endless Angles.

Dominoes is built on a simple set of tiles and one core rule — match an end. Everything else is strategy layered on top.

01

The Set & The Deal

Twenty-eight tiles, shuffled face down, dealt into hands.

A standard double-six set has 28 tiles, each split into two ends showing 0 through 6 pips, running from the blank-blank up through the double-six. The tiles are shuffled face down and each player draws a hand.

Two players typically draw seven tiles each; three or four players usually draw five each. Whatever's left face down becomes the boneyard.

28 Tiles Total

Double-Six Set

2–4 Players

Draw Your Hand

02

Matching Ends

Every tile you play has to connect to what's already down.

Play starts with a single tile on the table, and every tile after it must be placed so one of its ends matches a number already open on the layout — a 4 to a 4, a blank to a blank.

Doubles are the exception: they're laid crosswise across the line, and they open up play in a new direction as well as the original one.

Read the open ends. That's the whole game.

How a Hand Plays Out

Deal. Play. Score.

A hand of dominoes moves through the same three stages every time — and the tiles you're holding shape every decision along the way.

01

The Deal

Everyone starts blind, then the table starts talking.

The 28 tiles are shuffled face down and each player draws their hand — traditionally seven tiles for two players or five tiles for three or four players. Whatever remains face down forms the boneyard.

Traditionally, whoever holds the highest double — most often the double-six — plays it first to open the game. After that, turns move in order around the table.

28 Tiles Total

Highest Double Opens

Rest Form Boneyard

The tiles are set. Now it's about reading the table.

02

Playing Your Tiles

Match an end, keep your hand moving, and watch what opens up.

On your turn, you play a tile from your hand by matching one of its ends to an open end on the layout. If nothing in your hand fits, what happens next depends on the variant being played — you either draw from the boneyard until you find a playable tile, or you simply pass.

Doubles get played crosswise and open a new branch to build from, which means the layout rarely stays a simple straight line for long.

Must Match an End

Doubles Play Crosswise

Draw or Pass If Stuck

Every open end is a decision. Every decision changes the next player's options.

03

Ending & Scoring the Hand

Go out clean, or grind it to a block.

A hand ends one of two ways. If a player plays their very last tile, they've gone domino — an outright win for that hand, and they score the pip total still sitting in every other player's hand.

If nobody can play and the boneyard is empty, the game is blocked. Every player counts the pips left in their hand, and whoever is holding the lowest total wins the round.

Hands are played one after another, adding to a running score, until a partnership or player reaches a target total — commonly 100 points.

Domino = Instant Win

Blocked = Lowest Pips Wins

Score = Opponents' Pips

The tile you're holding at the end matters as much as the one you just played.

Block or Draw?

Same Tiles. Two Different Games.

Block

Can't play? You pass.

If nothing in your hand matches an open end, your turn simply passes to the next player — no drawing, no do-overs.

Draw

Can't play? Draw until you can.

If you don't have a match, you draw tiles from the boneyard one at a time until you find a playable tile or the boneyard runs out.

Block

Hands stay exactly as dealt

Every tile you'll ever hold was in your original hand, so memory and tile-counting matter from the very first play.

Draw

Hands keep changing

New tiles keep entering the game until the boneyard empties, so the table stays looser and harder to predict.

Block

Built for a tighter, faster game

With fewer tiles in circulation, blocked hands come sooner and every open end carries a little more weight.

Draw

Built for a longer, deeper game

More tiles moving through more hands means longer rounds — and more chances to play your way out of a rough start.

New to Dominoes?

Pull Up a Chair

You don't need years at the table to enjoy dominoes at The Den. It's a game of simple rules and quiet strategy — and every regular started with a hand where nothing seemed to fit.

If you're new to the game, ask our team to walk you through a hand before you sit down.

And if you already know how to work an open end?

Your tile's ready.

Doubles & The Long Game

Patience Wins as Often as Points.

Dominoes rewards patience as much as memory — keeping track of which numbers are still out, holding a heavy double for the right opening, and reading how the layout is likely to close. Over a long session, it's usually the player still counting pips who comes out ahead.

Every Tile Tells a Story

Dominoes Rewards the Patient Player.

The Den brings the table, the tiles and the company. Learn the layout. Match your ends. Find your regular table. Stay for another hand.

Your tiles. Your table. Your seat.

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Day One 10K Tournament – Saturday, November 14th, 11:00 AM start at The Den Poker Lounge. $200 buy-in, $200 re-entry, $25 admin fee per entry, $10 staff appreciation bonus.